Rogue Legacy 2 – v0.2.2a
This minor patch focuses on a few priority bugs that cropped up after the release of Patch v0.2.2., such as unintended duplicate relics in relic rooms, along with minor changes to a certain difficult section in one of the heirlooms. We’re also including the notes for some fixes we ninja’d in immediately after the launch of the previous patch, but didn’t make mention of because of how they trickled in.
- The Cellar Door Dev Team
BUG FIXES & BALANCE TWEAKS
Community: Tweaked a particularly difficult section of one of the heirlooms that required bouncing off a sentry projectile that would either veer off or get destroyed before you had the opportunity.
Community: Finally addressed the issue where the game could occasionally crash when transitioning from the Lineage screen to the Hub Town.
Community: Fixed bug where Forest boss projectiles would sometimes be the incorrect size.
Fixed bug where the Chef’s healing ability would be marked as 5 instead of 1 whenever it was on cooldown.
Community: Fixed bug where the alternate downstrike attack (Aerodynamic) no longer worked due to the changes that allowed you to simultaneously dash.
Community: Fixed bug where world would sometimes generate biomes with missing mandatory rooms.
Fixed some visual bugs in a bunch of random rooms.
Community: Fixed issue where backup files were not properly being generated if the month was changed.